Double Bridge as an improving 4-opt move, part 2
In previous part we have found such cF1
...cF4
that replacing links cF1-cF2
and cF3-cF4
with links cF2-cF3
and cF4-cF1
disjoins tour, but gives gain:
We can expect that segment from cF2
to cF3
contains relatively small number of cities. Therefore we will look for d1
by examining one by one all cities between cF2
and cF3
, and then look for d3
among these neighbors of given d1
that are in the other segment, that is between cF4
and cF1
. If total gain from set of all eight cities obtained this way is positive, then we have found improving non-sequential move.
But what if segment from cF2
to cF3
contains more cities than the other one?
Then we can simply "rename" cities before using the procedure described above:
So we use:
if (2 * Segment_Size(cF2,cF3)) > N:
(cF1, cF2, cF3, cF4) = (cF3, cF4, cF1, cF2)
where:
proc Segment_Size(cityStart, cityEnd: City_Number): int =
## Returns number of cities in segment given by the two cities.
## Note that order of parameters is important to distinguish
## between two possible segments
result = (N + position[cityEnd] + 1 - position[cityStart]) mod N
Rest of the code implements the idea described above:
proc LK_Bridge_A1(c1, c2, c3, c4: City_Number;
G0: Length_Gain): bool =
var
improved: bool
cF1, cF2, cF3, cF4: City_Number
d1, d2: City_Number
Ga, G1a: Length_Gain
goodSuffix: Suffix
goodSufficesList: seq[Suffix]
breadth: int
improved = false
# order cities 'forward':
if (c2 == t_succ(c1)):
(cF1, cF2, cF3, cF4) = (c1, c2, c3, c4)
else:
(cF1, cF2, cF3, cF4) = (c2, c1, c4, c3)
#end_if
# we want segment [cF2,cF3] to be the shorter one
if (2 * Segment_Size(cF2,cF3)) > N:
(cF1, cF2, cF3, cF4) = (cF3, cF4, cF1, cF2)
block find_promising_moves:
goodSufficesList = @[] # empty list (sequence)
d1 = cF2
d2 = t_succ(d1)
while d2 != cF3:
G1a = G0 + distance(d1, d2)
goodSuffix = Suffix(c2iplus1: d1, c2iplus2: d2, Ga: G1a)
goodSufficesList.add(goodSuffix)
d1 = d2
d2 = t_succ(d1)
#end_loop while d2 != cF3
#end_block find_promising_moves
block evaluate_promising_moves:
if len(goodSufficesList) == 0:
break evaluate_promising_moves
SortSufficesByGain(goodSufficesList)
breadth = min(len(goodSufficesList), Max_Breadth_1)
for mve in 0 .. breadth-1:
goodSuffix = goodSufficesList[mve]
d1 = goodSuffix.c2iplus1
d2 = goodSuffix.c2iplus2
Ga = goodSuffix.Ga
improved = LK_Bridge_A2(cF1, cF2, cF3, cF4, d1, d2, Ga)
if improved:
break evaluate_promising_moves
#end_block evaluate_promising_moves
result = improved
and:
proc LK_Bridge_A2(c1, c2, c3, c4, d1, d2: City_Number;
G1a: Length_Gain): bool =
var
improved: bool
d3, d4: City_Number
d2_pred, d2_succ: City_Number
d3_pred, d3_succ: City_Number
G1, G2a, gainFromCloseUp: Length_Gain
goodSuffix: Suffix
goodSufficesList: seq[Suffix]
tourOrder: int
tried_c3: int = 0
breadth: int
improved = false
# find d3 as a candidate for end of link (d2,d3) to add
d2_succ = t_succ(d2)
d2_pred = t_pred(d2)
block find_promising_moves:
goodSufficesList = @[] # empty list (sequence)
for d3 in neighbors(d2):
if tried_c3 >= 2*Max_Breadth_1:
break find_promising_moves
if (d3 == d2_succ) or (d3 == d2_pred):
continue
if inOrder(c2, d3, c3, true):
# d3 should not be between c2 and c3
continue
G1 = G1a - distance(d2, d3)
# choose d4 as one of the two tour neighbors of d3:
d3_succ = t_succ(d3)
d3_pred = t_pred(d3)
for d4 in [d3_succ, d3_pred]:
if d4 == d2:
continue
if (d3 == c1) and (d4 == c2) or
(d3 == c2) and (d4 == c1):
continue
if (d3 == c3) and (d4 == c4) or
(d3 == c4) and (d4 == c3):
continue
G2a = G1 + distance(d3, d4)
if (d4 == t_succ(d3)):
tourOrder = TO_ADBC # 'ADBC' (||=)
else:
tourOrder = TO_AxcxdB # 'AcdB' (||X)
#end_if
goodSuffix = Suffix(c2iplus1: d3, c2iplus2: d4,
tourOrder: tourOrder, Ga: G2a)
goodSufficesList.add(goodSuffix)
tried_c3 = tried_c3 + 1
#end_loop for d4
#end_loop for d3
#end_block find_promising_moves
block evaluate_promising_moves:
if len(goodSufficesList) == 0:
break evaluate_promising_moves
SortSufficesByGain(goodSufficesList)
breadth = min(len(goodSufficesList), Max_Breadth_1)
for mve in 0 .. breadth-1:
goodSuffix = goodSufficesList[mve]
d3 = goodSuffix.c2iplus1
d4 = goodSuffix.c2iplus2
G2a = goodSuffix.Ga
gainFromCloseUp = G2a - distance(d4, d1)
if gainFromCloseUp > 0: # improving move found
improved = true
Make_4opt_NS_Move(c1, c2, c3, c4,
d1, d2, d3, d4, tourOrder)
tourLen = tourLen - gainFromCloseUp
Set_DLB_off(DontLook, [c1, c2, c3, c4,
d1, d2, d3, d4])
break evaluate_promising_moves
#end_block evaluate_promising_moves
result = improved
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